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Projects
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Card Game Design Challenge

Physical game

Cooperative character builder with a focus on strategic play. November Design Challenge from Next Level Design.

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FPS Remodding Weapons Prototype

Unreal Engine 4, Download available from itch.io

A system prototype for swapping mods on weapons to allow for greater long-term personal investment.

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World Eater

Sheridan Final Project (Unity, Download available from itch.io)

A game created in 4 months with 3 other post-grad students and an undergrad animation student.

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Shore's Edge

Focus on Landscapes and Terrains (Unreal Engine 4, Download available from itch.io)

A 6-7 week project focused primarily around learning to work with UE4's Landscapes.

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Procedural Guns Prototype

Unity, Download available from itch.io

A simple prototype working with procedural generation and teaching myself to work with and create 2D assets.

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Halo 5 Re-creation Map

Halo 5 Forge (Access through Halo 5 available)

A challenge to myself to create a level from someone else's design layout.

Arcade Racer

Arcade Racer

Modular Level Design (Unity, Download available from itch.io)

A racetrack created with modular pieces and taken one step beyond greybox.

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CTF Map

Multiplayer Level Design (Unreal Engine 4)

Working with a different engine to create a symmetrical multiplayer level for Unreal Tournament.

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Ecosystem

Autonomous Finite State Machine (Unity)

A programming assignment about working with FSMs.

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The Depths of Space

Full Sail Final Project (Unreal Engine 3)

A game created in 4 months with 4 other game design students.

© 2018 by Peter Muir. Proudly created with Wix.com

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